# Equations of Planes (IB Mathematics AA HL) | Maths with Lemon Source: https://mathswithlemon.io/aa-geometry-Vectors-equations-of-planes.html ### Equations of Planes IB Mathematics: Analysis and Approaches Higher Level · Lesson V.6 · AHL 3.17 Learn to describe planes in three dimensions using vector, scalar-product and Cartesian equations, and convert between their forms. Lesson V.6 worksheet (PDF) · Vectors overview #### 1. What Defines a Plane? ##### Key ideas - Three non-collinear points define a unique plane. - One point and two non-parallel direction vectors also define a unique plane. - A point and a non-zero normal vector determine a plane. - Two points alone lie on infinitely many planes. ##### Geometry in 3D The parameters \(\lambda\) and \(\mu\) vary independently, generating every point on the plane. Why must \(\mathbf b\) and \(\mathbf c\) be non-parallel? If they were parallel, the equation would describe a line rather than a plane. #### 2. Vector Equation of a Plane ##### Steps - Take the position vector of a known point. - Choose two non-parallel vectors lying in the plane. - Introduce independent parameters. - To test a point, solve all three coordinate equations using the same two parameters. ##### Worksheet example For \(B(3,-2,5)\), the \(y\)-coordinate requires \(\lambda=-3\). The \(x\)-coordinate then requires \(\mu=-3/2\), but the resulting \(z\)-coordinate is \(-25/2\), not \(5\). Thus \(B\) is not on the plane. #### 3. Scalar-Product Form ##### Normal vectors - A normal vector is perpendicular to every direction vector in the plane. - The displacement between any two points of the plane is perpendicular to the normal. - Planes with parallel normal vectors are parallel or identical. ##### Point–normal equation #### 4. Cartesian Equation of a Plane ##### What to remember - The coefficients of \(x,y,z\) form a normal vector. - Substitute any point on the plane to determine the constant. - A Cartesian equation describes an entire plane, not just one point. ##### Standard form Verify by substituting \(A(4,8,-1)\). #### 5. Vector to Cartesian: Cross Product ##### Conversion method - Read the two direction vectors from the vector equation. - Find their cross product to obtain a normal. - Use a point from the vector equation to calculate \(d\). - Write \(ax+by+cz=d\) and simplify. ##### Worked example from the worksheet #### 6. Plane Through Three Points ##### Construction - Select one point \(A\) as the starting position. - Form the direction vectors \(\overrightarrow{AB}\) and \(\overrightarrow{AC}\). - Write the vector equation. - Cross the direction vectors to find a normal and then a Cartesian equation. ##### Worksheet example #### 7. Plane Containing Intersecting Lines ##### Procedure - Solve the two line equations to locate their intersection. - Take the two line direction vectors as plane directions. - Use the intersection as the plane’s fixed point. - Cross the direction vectors to find the normal. ##### Key formulas Here \(\mathbf r_0\) is the common point of the two intersecting lines. If the directions are parallel, a different construction is required. #### 8. Distance from a Point to a Plane ##### Shortest distance - The shortest segment is perpendicular to the plane. - Use the normal-vector coefficients in the denominator. - Substitute the point into the left-hand side and subtract the plane constant. ##### Formula and worksheet example #### 9. Interactive Plane Explorer ##### Explore a plane in 3D - Adjust the coefficients in \(ax+by+cz=d\). - Rotate the diagram to inspect the orientation. - The arrow shows the normal vector. - The rendered grid lies on the plane, with perspective projected onto the screen. ##### Visualise the normal and plane #### 10. HL Practice and Revision ##### From Lesson V.6 - Write vector equations and test whether points belong to planes. - Find scalar-product and Cartesian forms from a normal and point. - Convert vector equations to Cartesian equations using cross products. - Determine planes from three non-collinear points. - Find a plane containing two intersecting lines or a line and an external point. - Calculate the shortest distance from the origin to a plane. ##### Common mistakes - Using parallel direction vectors to define a plane. - Confusing a direction vector with a normal vector. - Taking the dot product instead of the cross product to find a normal. - Forgetting to substitute a known point to calculate \(d\). - Mixing the two parameters when checking whether a point lies on a plane. Open the complete worksheet Worksheet video: visualising scalar and vector products ### IB Past Paper Problems Select a topic and unit, then click the button below to get a new problem. Press the button to start! How was this problem?